Archive for November, 2007

// true 2 (Web server version)

Friday, November 30th, 2007

// true 2 <= 2; // true 10 <= 3; // false "Allen" <= "Jack"; // true "Jack" <= "Allen"; // false "11" <= "3"; //true "11" <= 3; // numeric comparison // false "C" <= "abc"; // false "A" <= "a"; // true <> (inequality) Availability Flash 2. Usage expression1 <> expression2 Parameters expression1,expression2 A number, string, Boolean value, variable, object, array, or function. Returns A Boolean value. Description Operator (inequality); tests for the exact opposite of the == operator. If expression1 is equal to expression2, the result is false. As with the == operator, the definition of equal depends on the data types being compared: Numbers, strings, and Boolean values are compared by value. Variables, objects, arrays, and functions are compared by reference. This operator was deprecated in Flash 5, and Macromedia recommends that you use the != operator. See also != (inequality) <> (inequality) 257
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Yahoo free web hosting - Returns Nothing. Description Operator (bitwise compound assignment); this

Friday, November 30th, 2007

Returns Nothing. Description Operator (bitwise compound assignment); this operator performs a bitwise left shift operation and stores the contents as a result in expression1. The following two expressions are equivalent. A <<= B A = (A << B) See also << (bitwise left shift), >>= (bitwise right shift and assignment), >> (bitwise right shift) <= (less than or equal to) Availability Flash Player 4. Flash 4 file: x <= y Converted Flash 5 or later file: Number(x) <= Number(y) Usage expression1 <= expression2 Parameters expression1,expression2 A number or string. Returns A Boolean value. Description Operator (comparison); compares two expressions and determines whether expression1 is less than or equal to expression2 ; if it is, the operator returns true. If expression1 is greater than expression2, the operator returns false. String expressions are evaluated using alphabetical order; all capital letters come before lowercase letters. In Flash 5 or later, the less than or equal to (<=) operator is a comparison operator capable of handling various data types. In Flash 4, <= is a numeric operator. Flash 4 files brought into the Flash 5 or later authoring environment undergo a conversion process to maintain data type integrity. The following illustrates the conversion of a Flash 4 file containing a numeric quality comparison. Example The following examples illustrate true and false results for both numeric and string comparisons: 5 <= 10; 256 Chapter 12: ActionScript Dictionary
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(bitwise right shift), (Web design service)

Friday, November 30th, 2007

<< (bitwise left shift) Availability Flash Player 5. Usage expression1 << expression2 Parameters expression1 A number or expression to be shifted left. expression2 A number or expression that converts to an integer from 0 to 31. Returns Nothing. Description Operator (bitwise); converts expression1 and expression2 to 32-bit integers, and shifts all of the bits in expression1 to the left by the number of places specified by the integer resulting from the conversion of expression2. The bit positions that are emptied as a result of this operation are filled in with 0. Shifting a value left by one position is the equivalent of multiplying it by 2. Example In the following example, the integer 1 is shifted 10 bits to the left. x = 1 << 10 The result of this operation is x = 1024. This is because 1 decimal equals 1 binary, 1 binary shifted left by 10 is 10000000000 binary, and 10000000000 binary is 1024 decimal. In the following example, the integer 7 is shifted 8 bits to the left. x = 7 << 8 The result of this operation is x = 1792. This is because 7 decimal equals 111 binary, 111 binary shifted left by 8 bits is 11100000000 binary, and 11100000000 binary is 1792 decimal. See also >>= (bitwise right shift and assignment), >> (bitwise right shift), <<= (bitwise left shift and assignment) <<= (bitwise left shift and assignment) Availability Flash Player 5. Usage expression1 <<= expression2 Parameters expression1 A number or expression to be shifted left. expression2 A number or expression that converts to an integer from 0 to 31. <<= (bitwise left shift and assignment) 255
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< (less than) Availability Flash Player 4; Flash (Web host server)

Thursday, November 29th, 2007

< (less than) Availability Flash Player 4; Flash Player 5. In Flash 5 and later, the < (less than) operator is a comparison operator capable of handling various data types. In Flash 4, < is an numeric operator. Flash 4 files brought into the Flash 5 or later authoring environment undergo a conversion process to maintain data type integrity. The following illustrates the conversion of a Flash 4 file containing a numeric quality comparison. Flash 4 file: x < y Converted Flash 5 or later file: Number(x) < Number(y) Usage expression1 < expression2 Parameters expression1,expression2 A number or string. Description Operator (comparison); compares two expressions and determines whether expression1 is less than expression2; if so, the operator returns true. If expression1 is greater than or equal to expression2, the operator returns false. String expressions are evaluated using alphabetical order; all capital letters come before lowercase letters. Example The following examples illustrate true and false returns for both numeric and string comparisons. 3 < 10; // true 10 < 3; // false "Allen" < "Jack"; // true "Jack" < "Allen"; // false "11" < "3"; //true "11" < 3; // numeric comparison // false "C" < "abc"; // false "A" < "a"; // true 254 Chapter 12: ActionScript Dictionary
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Usage 3: This statement adds (Make web site) the integers 2

Thursday, November 29th, 2007

Usage 3: This statement adds the integers 2 and 3 and displays the resulting integer, 5, in the Output panel: trace (2 + 3); This statement adds the floating-point numbers 2.5 and 3.25 and displays the result, 5.75, a floating-point number, in the Output panel: trace (2.5 + 3.25); See also _accProps += (addition assignment) Availability Flash Player 4. Usage expression1 += expression2 Parameters expression1,expression2 A number or string. Returns Nothing. Description Operator (arithmetic compound assignment); assigns expression1 the value of expression1 + expression2. For example, the following two statements have the same result: x += y; x = x + y; This operator also performs string concatenation. All the rules of the addition operator (+) apply to the addition assignment (+=) operator. Example The following example shows a numeric use of the += operator. x = 5; y = 10; x += y; trace(x); //x returns 15 This example uses the += operator with a string expression and sends “My name is Gilbert” to the Output panel. x = “My name is ” x += “Gilbert” trace (x) // returns “My name is Gilbert” See also + (addition) += (addition assignment) 253
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Top web site - + (addition) Availability Flash Player 4; Flash Player

Wednesday, November 28th, 2007

+ (addition) Availability Flash Player 4; Flash Player 5. In Flash 5 and later, + is either a numeric operator or string concatenator depending on the data type of the parameter. In Flash 4, + is only a numeric operator. Flash 4 files brought into the Flash 5 or later authoring environment undergo a conversion process to maintain data type integrity. The following example illustrates the conversion of a Flash 4 file containing a numeric quality comparison: Flash 4 file: x + y Converted Flash 5 or later file: Number(x) + Number(y) Usage expression1 + expression2 Parameters expression1,expression2 A number or string. Returns None. Description Operator; adds numeric expressions or concatenates (combines) strings. If one expression is a string, all other expressions are converted to strings and concatenated. If both expressions are integers, the sum is an integer; if either or both expressions are floating- point numbers, the sum is a floating-point number. Example Usage 1: The following example concatenates two strings and displays the result in the Output panel. name = “Cola”; instrument = “Drums”; trace (name + ” plays ” + instrument); Usage 2: Variables associated with dynamic and input text fields have the data type String. In the following example, the variable deposit is an input text field on the Stage. After a user enters a deposit amount, the script attempts to add deposit to oldBalance. However, because deposit is a String data type, the script concatenates (combines to form one string) the variable values rather than summing them. oldBalance = 1345.23; currentBalance = deposit + oldBalance; trace (currentBalance); For example, if a user enters 475 in the deposit text field, the trace() action sends the value 4751345.23 to the Output panel. To correct this, use the Number() function to convert the string to a number, as in the following: currentBalance = Number(deposit) + oldBalance; 252 Chapter 12: ActionScript Dictionary
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Web hosting providers - Description Operator (bitwise compound assignment); assigns expression1 the

Wednesday, November 28th, 2007

Description Operator (bitwise compound assignment); assigns expression1 the value of expression1 | expression2. For example, the following two statements are the same: x |= y; x = x | y; Example The following example uses the |= operator: // 15 decimal = 1111 binary x = 15; // 9 decimal = 1001 binary y = 9; trace(x |= y); // 1111 |= 1001 //returns 15 decimal (= 1111 binary) See also | (bitwise OR) ~ (bitwise NOT) Availability Flash Player 5. Usage ~ expression Parameters expression A number. Returns None. Description Operator (bitwise); converts the expression to a 32-bit unsigned integer, then inverts the bits. A bitwise NOT operation changes the sign of a number and subtracts 1. Example The following example shows a bitwise NOT operation performed on a variable. a = 0; trace (”when a = 0, ~a = “+~a); // when a = 0, ~a = -1 a = 1; trace (”when a = 1, ~a = “+~a); // when a = 0, ~a = -2 // therefore, ~0=-1 and ~1=-2 ~ (bitwise NOT) 251
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Description Operator (logical); (Web site development) evaluates expression1 and expression2. The

Tuesday, November 27th, 2007

Description Operator (logical); evaluates expression1 and expression2. The result is true if either or both expressions evaluate to true; the result is false only if both expressions evaluate to false. You can use the logical OR operator with any number of operands; if any operand evaluates to true, the result is true. With non-Boolean expressions, the logical OR operator causes Flash to evaluate the expression on the left; if it can be converted to true, the result is true. Otherwise, it evaluates the expression on the right and the result is the value of that expression. Example Usage 1: The following example uses the || operator in an if statement. The second expression evaluates to true so the final result is true: x = 10 y = 250 start = false if(x > 25 || y > 200 || start){ trace(’the logical OR test passed’); } Usage 2: This example demonstrates how a non-Boolean expression can produce an unexpected result. If the expression on the left converts to true, that result is returned without converting the expression on the right. function fx1(){ trace (”fx1 called”); returns true; } function fx2(){ trace (”fx2 called”); return true; } if (fx1() || fx2()){ trace (”IF statement entered”); } // The following is sent to the Output panel: // fx1 called // IF statement entered |= (bitwise OR assignment) Availability Flash Player 5. Usage expression1 |= expression2 Parameters expression1,expression2 A number or variable. Returns None. 250 Chapter 12: ActionScript Dictionary
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See also [] (array access), new, (Affordable web hosting) Object class

Tuesday, November 27th, 2007

See also [] (array access), new, Object class | (bitwise OR) Availability Flash Player 5. Usage expression1 | expression2 Parameters expression1,expression2 A number. Returns None. Description Operator (bitwise); converts expression1 and expression2 to 32-bit unsigned integers, and returns a 1 in each bit position where the corresponding bits of either expression1 or expression2 are 1. Example The following is an example of a bitwise OR operation. // 15 decimal = 1111 binary x = 15; // 9 decimal = 1001 binary y = 9; trace(x | y); // 1111 | 0011 = 1111 //returns 15 decimal (= 1111 binary) || (logical OR) Availability Flash Player 4. Usage expression1 || expression2 Parameters expression1,expression2 A Boolean value or an expression that converts to a Boolean value. Returns A Boolean value. || (logical OR) 249
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{} (object initializer) Availability Flash Player 5. Usage (Web design online)

Monday, November 26th, 2007

{} (object initializer) Availability Flash Player 5. Usage object = {name1: value1, name2: value2,…nameN: valueN} Parameters object The object to create. name1,2,…N The names of the properties. value1,2,…N The corresponding values for each name property. Returns None. Description Operator; creates a new object and initializes it with the specified name and value property pairs. Using this operator is the same as using the new Object syntax and populating the property pairs using the assignment operator. The prototype of the newly created object is generically named the Object object. Example The first line of the following code creates an empty object using the object initializer operator; the second line creates a new object using a constructor function. object = {}; object = new Object(); The following example creates an object account and initializes the properties name, address, city, state, zip, and balance with accompanying values. account = { name: “Betty Skate”, address: “123 Main Street”, city: “Blossomville”, state: “California”, zip: “12345″, balance: “1000″ }; The following example shows how array and object initializers can be nested within each other. person = { name: “Gina Vechio”, children: [ “Ruby”, “Chickie”, “Puppa”] }; The following example uses the information in the previous example and produces the same result using constructor functions. person = new Object(); person.name = ‘Gina Vechio’; person.children = new Array(); person.children[0] = ‘Ruby’; person.children[1] = ‘Chickie’; person.children[2] = ‘Puppa’; 248 Chapter 12: ActionScript Dictionary
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