Archive for December, 2007

Free web host - Button._xscale Availability Flash Player 6. Usage my_btn._xscale Description

Wednesday, December 26th, 2007

Button._xscale Availability Flash Player 6. Usage my_btn._xscale Description Property; the horizontal scale of the button as applied from the registration point of the button, expressed as a percentage. The default registration point is (0,0). Scaling the local coordinate system affects the _x and _y property settings, which are defined in pixels. For example, if the parent movie clip is scaled to 50%, setting the _x property moves an object in the button by half the number of pixels as it would if the SWF file were at 100%. See also Button._x, Button._y, Button._yscale Button._y Availability Flash Player 6. Usage my_btn._y Description Property; the y coordinate of the button relative to the local coordinates of the parent movie clip. If a button is in the main Timeline, its coordinate system refers to the upper left corner of the Stage as (0, 0). If the button is inside another movie clip that has transformations, the button is in the local coordinate system of the enclosing movie clip. Thus, for a movie clip rotated 90 degrees counterclockwise, the enclosed button inherits a coordinate system that is rotated 90 degrees counterclockwise. The button s coordinates refer to the registration point position. See also Button._x, Button._xscale, Button._yscale 310 Chapter 12: ActionScript Dictionary
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Free web hosting with ftp - Button._x Availability Flash Player 6. Usage my_btn._x Description

Wednesday, December 26th, 2007

Button._x Availability Flash Player 6. Usage my_btn._x Description Property; an integer that sets the x coordinate of a button relative to the local coordinates of the parent movie clip. If a button is on the main Timeline, then its coordinate system refers to the upper left corner of the Stage as (0, 0). If the button is inside a movie clip that has transformations, the button is in the local coordinate system of the enclosing movie clip. Thus, for a movie clip rotated 90 degrees counterclockwise, the enclosed button inherits a coordinate system that is rotated 90 degrees counterclockwise. The button s coordinates refer to the registration point position. See also Button._xscale, Button._y, Button._yscale Button._xmouse Availability Flash Player 6. Usage my_btn._xmouse Description Property (read-only); returns the x coordinate of the mouse position relative to the button. See also Button._ymouse Button._xmouse 309
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Button._visible Availability Flash Player 6. Usage my_btn._visible Description

Tuesday, December 25th, 2007

Button._visible Availability Flash Player 6. Usage my_btn._visible Description Property; a Boolean value that indicates whether the button specified by my_btn is visible. Buttons that are not visible (_visible property set to false) are disabled. See also MovieClip._visible, TextField._visible Button._width Availability Flash Player 6. Usage my_btn._width Description Property; the width of the button, in pixels. Example The following example sets the height and width properties of a button. my_btn._width=200; my_btn._height=200; See also MovieClip._width 308 Chapter 12: ActionScript Dictionary
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Button.trackAsMenu Availability Flash Player 6. Usage my_btn.trackAsMenu Description (Web server)

Tuesday, December 25th, 2007

Button.trackAsMenu Availability Flash Player 6. Usage my_btn.trackAsMenu Description Property; a Boolean value that indicates whether other buttons or movie clips can receive mouse release events. This allows you to create menus. You can set the trackAsMenu property on any button or movie clip object. If the trackAsMenu property has not been defined, the default behavior is false. You can change the trackAsMenu property at any time; the modified button immediately takes on the new behavior. See also MovieClip.trackAsMenu Button._url Availability Flash Player 6. Usage my_btn._url Description Property (read only); retrieves the URL of the SWF file that created the button. Button.useHandCursor Availability Flash Player 6. Usage my_btn.useHandCursor Description Property; a Boolean value that, when set to true (the default), indicates whether a hand cursor (pointing hand) is displayed when the mouse rolls over a button. If this property is set to false, the arrow cursor is used instead. You can change the useHandCursor property at any time; the modified button immediately takes on the new cursor behavior. The useHandCursor property can be read out of a prototype object. Button.useHandCursor 307
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Button.tabIndex Availability Flash Player 6. Usage my_btn.tabIndex Description

Monday, December 24th, 2007

Button.tabIndex Availability Flash Player 6. Usage my_btn.tabIndex Description Property; lets you customize the tab ordering of objects in a SWF file. You can set the tabIndex property on a button, movie clip, or text field instance; it is undefined by default. If any currently displayed object in the SWF file contains a tabIndex property, automatic tab ordering is disabled, and the tab ordering is calculated from the tabIndex properties of objects in the SWF file. The custom tab ordering only includes objects that have tabIndex properties. The tabIndex property may be an non-negative integer. The objects are ordered according to their tabIndex properties, in ascending order. An object with a tabIndex value of 1 precedes an object with a tabIndex value of 2. If two objects have the same tabIndex value, the one that precedes the other in the tab ordering is undefined. The custom tab ordering defined by the tabIndex property is flat. This means that no attention is paid to the hierarchical relationships of objects in the SWF file. All objects in the SWF file with tabIndex properties are placed in the tab order, and the tab order is determined by the order of the tabIndex values. If two objects have the same tabIndex value, the one that goes first is undefined. You shouldn t use the same tabIndex value for multiple objects. See also Button.tabEnabled, MovieClip.tabChildren, MovieClip.tabEnabled, MovieClip.tabIndex, TextField.tabIndex Button._target Availability Flash Player 6. Usage myButton._target Description Property (read-only); returns the target path of the button instance specified by my_btn. See also targetPath 306 Chapter 12: ActionScript Dictionary
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Button._rotation Availability Flash Player 6. Usage my_btn._rotation Description

Monday, December 24th, 2007

Button._rotation Availability Flash Player 6. Usage my_btn._rotation Description Property; the rotation of the button, in degrees, from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. For example, the statement my_btn._rotation = 450 is the same as my_btn._rotation = 90. See also MovieClip._rotation, TextField._rotation Button._soundbuftime Availability Flash Player 6. Usage myButton._soundbuftime Description Property (global); an integer that specifies the number of seconds a sound prebuffers before it starts to stream. Note: Although you can specify this property for a Button object, it is actually a global property, and you can specify its value simply as _soundbuftime. For more information, see _soundbuftime. Button.tabEnabled Availability Flash Player 6. Usage my_btn.tabEnabled Description Property; specifies whether my_btn is included in automatic tab ordering. It is undefined by default. If the tabEnabled property is undefined or true, the object is included in automatic tab ordering. If the tabIndex property is also set to a value, the object is included in custom tab ordering as well. If tabEnabled is false, the object is not included in automatic or custom tab ordering, even if the tabIndex property is set. See also Button.tabIndex, MovieClip.tabEnabled, TextField.tabEnabled Button.tabEnabled 305
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Description Event handler; invoked when a button receives (Web server iis)

Sunday, December 23rd, 2007

Description Event handler; invoked when a button receives keyboard focus. The oldFocus parameter is the object that loses the focus. For example, if the user presses the Tab key to move the input focus from a text field to a button, oldFocus contains the text field instance. If there is no previously focused object, oldFocus contains a null value. Button._parent Availability Flash Player 6. Usage my_btn._parent.property _parent.property Description Property; a reference to the movie clip or object that contains the current movie clip or object. The current object is the one containing the ActionScript code that references _parent. Use _parent to specify a relative path to movie clips or objects that are above the current movie clip or object. You can use _parent to climb up multiple levels in the display list as in the following: _parent._parent._alpha = 20; See also MovieClip._parent, _root, targetPath Button._quality Availability Flash Player 6. Usage my_btn._quality Description Property (global); sets or retrieves the rendering quality used for a SWF file. Device fonts are always aliased and therefore are unaffected by the _quality property. Note: Although you can specify this property for a Button object, it is actually a global property, and you can specify its value simply as _quality. For more information, see _quality. 304 Chapter 12: ActionScript Dictionary
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Example In the following example, a (Cpanel web hosting) function that

Sunday, December 23rd, 2007

Example In the following example, a function that sends a trace() action to the Output panel is defined for the onRollOut handler. my_btn.onRollOut = function () { trace (”onRollOut called”); }; Button.onRollOver Availability Flash Player 6. Usage my_btn.onRollOver = function() { // your statements here } Parameters None. Returns Nothing. Description Event handler; invoked when the pointer moves over a button area. You must define a function that executes when the event handler is invoked. Example In the following example, a function that sends a trace() action to the Output panel is defined for the onRollOver handler. my_btn.onRollOver = function () { trace (”onRollOver called”); }; Button.onSetFocus Availability Flash Player 6. Usage my_btn.onSetFocus = function(oldFocus){ // your statements here } Parameters oldFocus The object to lose keyboard focus. Returns Nothing. Button.onSetFocus 303
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Fedora web server - Button.onReleaseOutside Availability Flash Player 6. Usage my_btn.onReleaseOutside =

Saturday, December 22nd, 2007

Button.onReleaseOutside Availability Flash Player 6. Usage my_btn.onReleaseOutside = function() { // your statements here } Parameters None. Returns Nothing. Description Event handler; invoked when the mouse is released while the pointer is outside the button after the button is pressed while the pointer is inside the button. You must define a function that executes when the event handler is invoked. Example In the following example, a function that sends a trace() action to the Output panel is defined for the onReleaseOutside handler. my_btn.onReleaseOutside = function () { trace (”onReleaseOutside called”); }; Button.onRollOut Availability Flash Player 6. Usage my_btn.onRollOut = function() { // your statements here } Parameters None. Returns Nothing. Description Event handler; invoked when the pointer moves outside a button area. You must define a function that executes when the event handler is invoked. 302 Chapter 12: ActionScript Dictionary
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Apache web server for windows - Returns Nothing. Description Event handler; invoked when a

Saturday, December 22nd, 2007

Returns Nothing. Description Event handler; invoked when a button is pressed. You must define a function that executes when the event handler is invoked. Example In the following example, a function that sends a trace() action to the Output panel is defined for the onPress handler. my_btn.onPress = function () { trace (”onPress called”); }; Button.onRelease Availability Flash Player 6. Usage my_btn.onRelease = function() { // your statements here } Parameters None. Returns Nothing. Description Event handler; invoked when a button is released. You must define a function that executes when the event handler is invoked. Example In the following example, a function that sends a trace() action to the Output panel is defined for the onRelease handler. my_btn.onRelease = function () { trace (”onRelease called”); }; Button.onRelease 301
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