Changing movie clip position and appearance To change (Free web hosting services)
Changing movie clip position and appearance To change the properties of a movie clip as it plays, write a statement that assigns a value to a property or use the setProperty() function. For example, the following code sets the rotation of instance mc to 45: mc._rotation = 45; This is equivalent to the following code, which uses the setProperty() function: setProperty(”mc”, _rotation, 45); Some properties, called read-only properties, have values that you can read but not set. (These properties are specified as read-only in their ActionScript Dictionary entries.) The following are read-only properties: _currentframe, _droptarget, _framesloaded, _parent, _target, _totalframes, _url, _xmouse, and _ymouse. You can write statements to set any property that is not read-only. The following statement sets the _alpha property of the movie clip instance wheel, which is a child of the car instance: car.wheel._alpha = 50; In addition, you can write statements that get the value of a movie clip property. For example, the following statement gets the value of the _xmouse property on the current level s Timeline and sets the _x property of the customCursor instance to that value: onClipEvent(enterFrame){ customCursor._x = _root._xmouse; } This is equivalent to the following code, which uses the getProperty() function: onClipEvent(enterFrame){ customCursor._x = getProperty(_root, _xmouse); } The _x, _y, _rotation, _xscale, _yscale, _height, _width, _alpha, and _visible properties are affected by transformations on the movie clip s parent, and transform the movie clip and any of the clip s children. The _focusrect, _highquality, _quality, and _soundbuftime properties are global; they belong only to the level 0 main Timeline. All other properties belong to each movie clip or loaded level. For a list of movie clip properties, see Property summary for the MovieClip class on page 484. Dragging movie clips You can use the global startDrag() function or the MovieClip.startDrag() method to make a movie clip draggable. For example, you can make a draggable movie clip for games, drag-anddrop functions, customizable interfaces, scroll bars, and sliders. A movie clip remains draggable until explicitly stopped by stopDrag(), or until another movie clip is targeted with startDrag(). Only one movie clip can be dragged at a time. To create more complicated drag-and-drop behavior, you can evaluate the _droptarget property of the movie clip being dragged. For example, you might examine the _droptarget property to see if the movie clip was dragged to a specific movie clip (such as a trash can movie clip) and then trigger another action. For detailed information, see startDrag() on page 645 or MovieClip.startDrag() on page 534. Dragging movie clips 125
Searching for affordable and proven webhost to host and run your servlet applications? Go to Linux Web Hosting services and you will find it.